Editing is kinetic

So, I know I can’t shut up about Third Life but I find I give my best advice when I give anecdotes. Rather than boring you with a formula of how certain generic actions equal certain dynamic results, I put a face to the character performing tasks (me) and give actual results.

So, I’m editing Third Life, and as usual, I get discouraged when I edit. There is just so much to remember, so many small details I want to include early on to wink at the reader when they finish so I can say “see look what I did there?”

Anyway, what I’m discovering is the further into the story I get the fewer edits I have to make. Most of the edits are early on while I’m still building the world and figuring out the ending. Even though I went into this project with a pretty good idea of what I wanted my ending to be, I came up with a lot of ideas for the world while I was writing. That happens no matter how much I outline.

Anyway, by the end of the story I know all the rules and obviously, know what the ending is going to be so there are fewer errors as opposed to the beginning of the story there are tons of contradictions and things that just wouldn’t work because I added some new rules down the line.

So, I guess the point of this post is to say don’t be discouraged while editing. It gets easier.

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